The indignity of service work | My experiences as a fast-food worker | Part 3
“At foodchain, the objective of the game was to maximise certain types of additional sales and compete with fellow workers on daily scoreboards, displayed for all workers to see. Falling below a certain threshold cumulative score for the week could result in penalisation and winning meant possible rewards. Domination is more apparent when considering penalisation might include being made redundant, or more perniciously, scheduling less hours of work for the “losing” worker.” … More The indignity of service work | My experiences as a fast-food worker | Part 3